The new features like the Weapon Fusion are still there, and most of the other small changes and fixes remain. The majority of the "real world" gameplay in Portable is unchanged from FES. The new Hermit and Chariot links felt a tad bland, although that may be because the male version's Hermit link is amongst the most enjoyable in the game. You get to see a lot of events from a slightly different perspective, and you see what would have happened to some of your Social Links or party members if the male protagonist hadn't been around. The female plot is more fun for Persona 3 veterans to play, since it represents a "what if" story. Much like Persona 4, you feel like there is more of a connection to your party and the events of the main story, instead of feeling slightly disconnected as they did in Persona 3. Characters like Shinjiro and Akihiko, who otherwise get less development than Junpei or Yukari, can shine in these sequences, and it makes the party feel more fleshed out. The real advantage is in the new Social Links, which reveal more about some of your party members. ![]() There are a few special specific sequences that only the female protagonist will see. While you shouldn't expect a different ending or drastically altered plot, there are enough twists to make things surprising even for Persona 3 veterans. Likewise, characters will treat her differently based on her gender, with some being more or less friendly, and certain events only occur on her path. The male character fluctuates between sullen or friendly, but the female character can be more optimistic or sarcastic. The female character is also more upbeat and chipper, so your dialogue choices reflect that. However, if you play as the female character, the basic flow of the plot is different, and the events and character interactions change. If you play as the male character, your experience will be roughly the same as in Persona 3. At the beginning of the game, you can choose to play as either a male or female character. While the basic story is the same, Portable contains an entirely new viewpoint. Unsurprisingly, you are one of these Persona users, and you must find a way to stop the Shadows before they destroy the city. ![]() Most people are unaware that this "Dark Hour" exists, and only people who have the special power of Persona retain their consciousness during this time. Between 11:59 PM and midnight, time stops and mysterious creatures called Shadows terrorize the city. You play as a young student who recently transferred to Gekkoukan High School, and you quickly discover that something strange is happening. Persona 3's plot has remained relatively unchanged. ![]() It may be the same game, but it contains enough new content and gameplay updates that it feels less like a port and more like the definitive version of Persona 3. Portable is an example of how to do a re-release right. gamers just got FES in 2008, it feels weird to buy the game again a scant two years later, especially when a sequel is available. Persona 3 Portable is yet another remake of the original Persona 3, and since U.S. We're up to two versions of the game, and one very similar sequel. Shortly thereafter, we got Persona 4, which was made with the same engine as Persona 3 and had just enough new features to stand out. It seemed unlikely that English-speaking gamers would get that, but overwhelming positive response was enough to justify Atlus bringing over FES, with all its new features. At the time the original game was being translated, Persona 3 FES was released in Japan. The original Persona 3 was released to solid reviews, despite a few nagging flaws.
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